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1. Reblanace Bhaalhorn Neutralizing Ability, (vs. Caps). - in Player Features and Ideas Discussion [original thread]
Was just playing on SISI, and 1 Bhallgorn neuted my phoenix from 100% to 0% cap in under 120 seconds. This seems a little broken to me. That battleship soloed me, and there's nothing I could have done. Hardeners offline, reps offline, just a no re...
- by Chihiro Chugakusei - at 2015.12.11 00:04:06
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2. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
violtr wrote: So, missiles are the only weapon type that people can reduce players dps with smart bombs and cut any incoming missiles dps, where as auto cannons, energy beams and hybrids turrets people cannont reduce their dmg out put so why me...
- by Chihiro Chugakusei - at 2015.12.07 20:04:56
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3. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Just looking at the module stats and seeing that there is no counter. What is the counter for this module supposed to be if you're in a missile ship? If im in a turret ship I can move away to get better transversal, or web (most ships are already ...
- by Chihiro Chugakusei - at 2015.12.07 19:37:08
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4. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Epsilon Ex wrote: Turrets can already get tracking disrupted, which you can work around. Drones can already be destroyed, which you can work around. Missile disruption make sense. If they script for range, then move your ship closer. If they ...
- by Chihiro Chugakusei - at 2015.12.07 19:13:40
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5. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
I thought the idea was not to homogenize everything. That has been the argument whenever I suggest something like this. I am surprised this idea got passed. This seems like a significant nerf to missiles for no reason. I think its really dumb, b...
- by Chihiro Chugakusei - at 2015.12.07 19:05:17
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6. Limit Ancillary Shield boosters to one per ship - in Player Features and Ideas Discussion [original thread]
Proposal: Limit Ancillary Shield boosters to one per ship Why change this module? 1. Ancillary Armor repairs are already limited to one per ship. 2. Dual ancillary shield boosters are a very powerful (overpowered?) combo. [See Dual ancillary ...
- by Chihiro Chugakusei - at 2015.11.25 09:00:38
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7. ECM nerf ideas - in Ships and Modules [original thread]
Adrien Aideron wrote: Hello, I'm actually in FW since almost 4 years so I get in small PvP gangs really often and I'm getting really tired of ECMs, I've got nothing against the idea of the ECM itself but I think it should get nerfed. I think g...
- by Chihiro Chugakusei - at 2015.11.22 10:22:42
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8. Bounties - A Proposal for CCP - in EVE General Discussion [original thread]
Sigras wrote: I think the answer is far easier than everyone is making it out to be... In fact it was discussed at the time they revamped the bounty system the first time - The answer is Private Bounties Basically I only want to be able to c...
- by Chihiro Chugakusei - at 2015.11.22 10:20:14
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9. Bounties - A Proposal for CCP - in EVE General Discussion [original thread]
Anahl wrote: I used to be a bounty hunter irl, and this was one of the career paths that truly excited me when I heard that Eve Online had a bounty system. However once I learned how the system actually worked, well... needless to say I was ext...
- by Chihiro Chugakusei - at 2015.11.22 10:17:36
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10. CCP Please Consider Making FW Plex Fights More Balanced - in Player Features and Ideas Discussion [original thread]
Caladan Panzureborn wrote: Here's my ideas for making FW PvP more fun and balanced: Disallow Neutrals from entering FW plexes. If you're not involved in FW, you're not coming into a FW site.
Proposed restrictions on types of ships enteri...
- by Chihiro Chugakusei - at 2015.11.22 10:10:56
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11. CCP - Option to purchase monthly SP's? - in EVE General Discussion [original thread]
Dorian Blackwater wrote: I've got a suggestion to help increase interest in this game for newer players and also help CCP earn a bit of extra revenue in the process. Why not offer a monthly chance to bump our SP's by 1,000,000 for a set price? ...
- by Chihiro Chugakusei - at 2015.11.22 10:07:33
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12. "Hyperspace" Travel - in Player Features and Ideas Discussion [original thread]
Braden Fanguard wrote: I've seen a few posts on here before discussing the idea of "hyperspace," or something like it. But they all had a glaring issue, none of them had any seblence of balance. So here is my attempt at making a half decent arg...
- by Chihiro Chugakusei - at 2015.11.22 09:57:37
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13. Ideas for ISIS - in Player Features and Ideas Discussion [original thread]
Here's an idea. they should rename this function.
- by Chihiro Chugakusei - at 2015.11.22 09:52:19
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14. New crazy idea: PVP mining lasers - in Player Features and Ideas Discussion [original thread]
Tamer wrote: - Make a mining laser opportunity to extract minerals directly from the structure of the enemy ship. - The MAX HULL HP is reduced in proportion to the mined minerals. - As the number of MAX HULL HP below 90% of the original it bloc...
- by Chihiro Chugakusei - at 2015.11.22 09:49:01
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15. Turn Salvaging into Wrecker Hauling and Refurbishment - in Player Features and Ideas Discussion [original thread]
Amarisen Gream wrote: I could see something like this working - If every ship was assembled from parts Those parts are made from minerals So we we as palmers would end up with something like this Farm the minerals and then proceed to build the...
- by Chihiro Chugakusei - at 2015.11.22 09:43:08
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16. ablative armor (anti-gank) for haulers/transports - in Player Features and Ideas Discussion [original thread]
or allow damage controls on freighters
- by Chihiro Chugakusei - at 2015.09.10 23:58:36
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17. Black Ops BS Rebalance - in Player Features and Ideas Discussion [original thread]
seeing as its a basically useless class of ship. yes.
- by Chihiro Chugakusei - at 2015.09.10 23:56:06
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18. Fix FW camping enemy faction stations. - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: It's Jita. Why would you not expect this to happen in Jita? Or any of the other major hubs? This is how it has always been, and if your reason is 'because I don't like it', you're not going to convince anyone. Why should ...
- by Chihiro Chugakusei - at 2015.09.10 23:41:57
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19. Rebalance Ishtar Sentries to 7.5% damage bonus per level. - in Player Features and Ideas Discussion [original thread]
The Ishtar got nerfed. Ishtar Sentries got nerfed, and a general drone nerf was put in right afterwards. It is my opinion that because of this the current strength of sentries is lower than what CCP intended, and that it was never revisited after ...
- by Chihiro Chugakusei - at 2015.09.10 23:34:40
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20. Fix FW camping enemy faction stations. - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Err... It's Jita, what did you expect? The undock is always camped. base elsewhere and move stuff with a neutral alt or a courier service like the rest of us do. I'm fussing over the lore, irritation, and I want to kil...
- by Chihiro Chugakusei - at 2015.09.10 23:25:30
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